Bc. thesis
Modelovanie skla pre kultúrne dedicstvo
Supervisor: Doc. RNDr. Andrej Ferko, PhD.
Modelovanie skla pre kultúrne dedicstvo
Abstract
The thesis inquires problematics of glass modeling. Its goal is to create a 3D model of church in Vígµa¹ and demonstrate the process of glass modeling. It describes techniques of global ilumination, such as ray tracing and radiosity. Both are used for realistic representation.
Model of church was created in Blender. The internal render program of Blender, which support both mentioned methods of global ilumination, was used for rendering.
Keywords: glass, modelling, rendering, radiosity, ray tracing, light