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									Weak engine  
									 - it`s an abadoned incomplet project, this version supports: .ase scene loading, octree optimizing,
									   collision detection. It`s powered by OpenGL. 
									   
									download     
									Keywords : format .ase (txt .3DS), collision detction, octree  | 
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									Texturing under OpenGL  
									 - a simple and useful utility, it`s created to experiment with texture parameter settings
									   such us intensity and color of reflections , enviroment mapping, transparency. (I included some
									   sample textures beside exe file, but You can experiment with your own .bmp textures.) 
									   
									download     
									Keywords : texturing technics, enviroment mapping  | 
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									Fractals II.  
									 - so here is the new version of the fractal maker (this time based on OpenGL).
									   This version contains L - system and a tree editor based on it (very simple but cool)
									    also some demonstration of Mandelbrot (as a 2.5D terrain) and Julia sets.
                                       						Check the gallery for fractal images.								
									    
									download     
									Keywords : L-system, Mandelbrot set, Julia set, tree modelling 
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									Particle system  
									 - this is a simple program based on OpenGL. The fire is created with particle system, the 3D model 
									with 3DMax.	
									   
									download     
									Keywords : particle system  | 
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									VRML
									 - my first steps in VRML, VRML player required to see it - you can download
									 it from: http://www.parallelgraphics.com  
									 browse    
									Keywords : VRML (or in future X3D)  | 
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									Surfaces in CAGD 2
									 - two new surfaces, also based on OpenGL (that time - I hope - without any hardware compatibility problems)
									 The added surfaces are Composite Coons Surface and Composite B-Spline Surface.  
									 download    
									Keywords : Composite Coons s., Composite B-Spline s.  | 
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									Surfaces in CAGD
									 - this program was made with OpenGL (I encountered some problems 
									 in graphic cards without NVidia chipset). Supports some basic surface
									 types, such as Bezier,Triangular Bezier, Cardinal, Beta-Spline,
									 B-Spline and Coons.  
									 download    
									Keywords : surfaces, Bezier s., Coons s., NURBS | 
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									Ray Casting
									 - this program is demonstrating a simpler version of ray tracing -
									 a global illumation model.You can change a number,position and color of objects and lights in files 
									 - Objekt.gra;Svetlo.sve. 
									 download    
									Keywords : ray tracing, ray casting, global illumination models | 
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									Polygon filling with Scanline algorithm - 
									 representating a scanline algorithm for polygon filling, (it`s a slower version, doesn`t
									 contains  a table of active edges, but is also faster then brute force flood filling) 
									 sometimes doesn`t find the optimal filling-bug in my program, not in the algorithm. 
									  download    
									 Keywords : area filling, scanline algorithm | 
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									Space marbles - 
									this is my first program, its a simple logical game for two peoples, just enjoy it. 
									 download   | 
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									Z-buffer - 
									implementation of well knowed and simple algorithm to specificate a visibility.It`s 
									implemented in hardware so if you are going to program some application a suppose to use OpenGL. 
									 download   
									Keywords : z-buffer,algorithms of visibility | 
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									Fractals in 3D - 
									some fractals definated with L-system in 3D.(it`s an interesting idea to add some
									rotation and experimantate to get some pretty fractals) 
									 download   
									Keywords : fractals,L-systems | 
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									Phong shader - 
									a local shading model, really slow because of two reasons : my algortihm isn`t optimalized and also Phong 
									shading isn`t the fastest (try Gourard shading or what is simpler use OpenGL) 
									 download   
									Keywords : local shading models, Phong`s shading model | 
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									2d transform - 
									2D transformations : zooming,scaling,rotating 
									 download   
									Keywords : 2D transformations | 
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									3d transform - 
									3D transformations : zooming ,scaling, rotating 
									 download   
									Keywords : 3D transformations | 
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									Bresenham algorithm (for lines) - 
									a rasterization algorithm of line - implemented Bresenham algorithm
									and DDA.(good idea : try to do some antialiasing) 
									 download   
									Keywords : Bresenham,DDA | 
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									Curves in CAGD -  
									Newton`s interpolation curve, spline, Bezier`s curve,composite Bezier curve,
									cardinal spline,beta spline, bspline,interpolate bspline curve.This is little bit harder
									to programmate, because is not to easy find all this algorithms, and to hope at all you will
									need some basics from mathematics. 
									 download   
									Keywords : all the type of curves what I mentioned | 
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									Line clipping into window - 
									an implementation of Cohen-Sutherland algorithm of clipping
									(you can also try parametric clipping or alg. of Cyrus-Beck) 
									 download   
									Keywords : Cohen-Sutherland clipping | 
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									Polygon clipping into window -  
									the same situation as in line clipping but there is a problem 
									that here must keep some order because we are dealing about polygons. 
									 download   
									Keywords : polygon clipping | 
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									Projectation methods -  
									a demonstration of projection methods in graphical objects 
									 download   
									Keywords : projectation methods | 
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