The conference attempts to communicate research results in the field of computer graphics and its applications. Possible topics include (but are not limited to):
Rendering
- Photo-realistic computer graphics, global illumination, advanced lighting
- Illustrative graphics, non-photorealistic techniques
- Real-time rendering, high-performance graphics
- Graphics hardware and hardware-related techniques (GPU)
Modeling and animation
- Geometric modeling
- Physically based modeling, natural phenomena
- Animation for computer games
- Simulation for computer graphics and games
Images, processing and vision
- Image-based computer graphics
- Computational photography
- 3D reconstruction, shape analysis
- Performance capture, appearance capture
Visualization
- Information visualization
- Scientific visualization
- Visual analytics
Interaction
- Advanced interaction (haptic, sketch-based interfaces)
- User interfaces, human-computer interaction
- Virtual environments, virtual and mixed reality
- Computer graphics for small and large displays
Fabrication
- Algorithms and design tools for digital fabrication
- Interactive techniques with fabricated objects
- Multi-material fabrication